Fight for the future

Polite Plea: After almost seven years and 7,000 articles, the number of stories is slowing down. Time and developers move on, but I'll always be posting, as the Vita becomes the new Dreamcast.
However, I do need a new Vita as my launch day model is starting to show its age. Please consider clicking an ad to help my new Vita fund!
Once reached, hopefully in time for Christmas, I will remove all adverts, leaving this island of Vita life an ad-free oasis!

Monday, November 20, 2017

Sony Japan shows off Vita as a remote player

Back home, Sony has actually kept a recent promise to do more with the Vita. It has put out a new series of online ads, one tutorial and one funny. They show off how to keep on playing PS4 games when others need the TV.

Quite how or why Sony globally didn't take this approach three or four years ago, who knows! With the new value packs out this week, I guess this is about as much as Sony can do with no first party titles to pimp.

Review Demon Gaze II

Good news Demon Gaze fans, Kadokawa and Experience haven't fucked this up! I seriously loved the original DG back in 2014. But, since then, pretty much every DRPG (Lost Dimension, Operation Abyss, Ray Gigant etc.) I've tried has messed about with the basics, added some stupid rules, impenetrable plot or weird twist or mechanic that made me hate them with extra bile.

The recent Mary Skelter from Idea Factory/Compile Heart restored some sanity and disorder, now Demon Gaze II keeps the back-to-basics trend rolling. There are a few tiny tweaks, but otherwise, this could have come out in 2014 and slurped on the massive success of DG, which sold over 180K thanks to its global appeal, probably well over 200/250K by now.

That's not to say DG or the sequel, are some boundary-pushing, genre-busting classics. Instead, in both games, you get a solid RPG adventure with a likeable cast and speedy gameplay. Nothing fancy or overtly whacky.

Styx and the City

While some of the cast follow on from No.1 and the scenery is pretty much interchangeable, the sequel has moved downtown. With such locales as Star Temple, Business District, Dragonwood Park, Royal Castle the perfect city of Asteria has a dark underbelly with its ruler relying on demonic forces to keep things quiet and under his thumb.

Each level plays home to a set of demon circles that you need to capture at which point the end of level battle is your next port of call. Defeat a demon and she can be bound the Demon Gazer's side (that's you). As a party, choosing from 16 demons, you can build a team that can take on the worst of the dungeons.

Battles are short and swift, with a range of physical or magical attacks, following the usual elemental rules. If things get tricky, turning the girls into demons will up your firepower, depending on how much juice is in the Star Guage. Familiar features like auto-route on the map, help you get around fast and quick battle will zoom you through minor encounters. Along the way, hidden skulls to collect for Prometh and mushrooms for the guy in the store provide secrets to find and extras to track down.

Every now and again, a major UMF creature will threaten the city and help advance the plot along, but this is really just a game to enjoy for the dungeon raids and a spot of grinding to take down the next demon.

Demonology one-on-one

If you want to get to know your demons a little better, you can take them out on dates and give them presents to improve their performance. One tacky but very minor addition is Maintainance mode where you need to prod them in the right spot, but it is so unsexy that you have to wonder what the point was.

You can bunk your demons in rooms on the second floor of Stella's House to make them happier, and decorate their and your room with furniture to increase some skills. As part of a rebellion, the radio studio in the basement provides a more entertaining diversion with the team putting out nicey-nicey shows to bring down the oppressors. This helps boost the Revolution score, but battling is the only way to progress.

Out on the streets, you can grind by auto-map running and speed battling through any level a few times. There are also locked doors on each level for a fair bit of retreading later on. Some random running around is needed, as gems are rarer than in the previous game. That's presumably to make eager gamers buy the in-app purchases.

Still, it is not pushy or in your face. What is of concern is this game is about three years too late to ride the Demon Gaze wave, and while there's a PS4 version, players are saying the game looks poor on a big screen, so what was the point? Whatever comes next, faster and with more focus please Experience/NISA!

Aside from the pointless nod to fan service, a few gripes remain, you still can't go through a door sideways - really? Auto-map stops when you run over a trap, and every character does an annoying squeal, also when you're trying to find hidden areas, didn't any tester say that was slightly annoying? And in some early battles, the enemy will constantly respawn reinforcements which can be a big pain for beginners.

Those aside, if you just want to romp in the dungeons, beating the bejeezus out of all kinds of weird monsters, this is a great slice of fun. But I think sharing romantic gazes down the halls of the demons isn't much of a thing now.

Score: 7/10
More Reviews
Price: £34.99 (Amazon or PSN)
NIS America
File size 1.1GB
Progress: Deeper underground

UK Chart update and latest Famitsu reviews

Chart time and in the randomest thing ever, 2014's Sorcery Saga leaps out of nowhere to be the UK retail Vita No. 1. I guess that sold 50 copies to Demon Gaze II's 48. Perhaps there was a sale on, although the game is £19.99 on Amazon.

UPDATE: Game had a sale on with copies down to a few quid! That deal has now ended.

1 Re-entry Sorcery Saga: Curse Of Great Curry God
2 New entry Demon Gaze II
3 1 Danganronpa V3: Killing Harmony
4 3 Minecraft: Playstation Edition
5 2 Call Of Duty: Black Ops Declassified
6 17 Akiba's Beat Acquire Corporation
7 6 Lego Batman 3: Beyond Gotham
8 4 Assassin's Creed Chronicles
9 5 Chaos;Child
10 16 Farming Simulator 18



Last week's UK chart data and last week's Media Create Japanese chart

In Japan, the weekend news that Atlus is bringing Valkyrie Chronicles 4 to Switch will be no surprise, but is another subtle nudge toward commercial irrelevance for the Vita.

Still, Famitsu has updated its most-wanted list, with a few Vita games still gaining attention. Square's Romancing Saga 3 leads the way and the ever-popular science VN series getting more love with Anonymous;Code.

13. Romancing SaGa 3 – 191 votes
21. Ushiro – 125 votes (PSP)
28. Anonymous;Code – 91 votes

Also out are the latest Famitsu reviews with Rejet's otome Usotsuki Shangri-La 7/7/7/8 (29) out on the 30th and visual novel Chouchou Jiken Rhapsodic 8/8/8/8 (32) keeping the Vita flag flying.

Friday, November 17, 2017

Licky Lizard gets a sticky patch

Licky the Lucky Lizard (review) is one of the more insane games of the year of Vita. If you were worried about performance of this endless climber, can't say I noticed any issues, there's a new patch out to keep things running smoothly.


Remember to support your one-man and smaller dev teams folks, as they're soon all we could have left. Unity has moved way past the Vita, and with the likes of GameMaker Studio 2 not supporting Vita (Juna Ranger is just one game we lost in this way) their efforts will take more work using older less-supported versions to come to Sony's portable, but if we don't buy what's on the market now, they won't even bother in future.

Virtual On Magical Index opening movie

The last game from Sega for the Vita? Seems likely, but the Virtual On meets a Certain Magical Index crossover should get a decent reception, arriving mid-February. A decent theme song in "Get Ready" guides us through the usual roster of mechs and supernatural-powered students.

Some of the ACMI crew featured in Dengeki Bunko: Fighting Climax if you're not used to that anime, and this isn't the first crossover, there was a PSP game that mixed them up with the Scientific Ensemble team.

Thursday, November 16, 2017

Ice Cream Surfer soft scooping to the Vita

Once a Wii U game three years ago, Ice Cream Surfer is making a comeback, including on the Vita. Dolores Entertainment from Barcelona is at the helm of this shooter, where a mad range of heroes must ride the ice cream of their choice to take on a world of strange veg and animals. Other than that, I know nothing!


WindJammers CE physical revealed by Limited Run

The who-knew-we-needed-it WindJammers game proved a big summer hit on the Vita and PS4. now there's a Windjammers Collector's Edition from Limited Run for completionists or frisbee fiends. It includes the game, a soundtrack CD, 18 x 24-inch poster, and a proper frisbee in a gate-fold box with a die-cut slipcover.

Only 2,500 of each version will be made and the cost is a whopping $64.99.


Vita might not be at PSX but a handful of games are there

Thanks to Cross Play, Cross Buy and/or pure developer tenacity, a handful of games that are coming to Vita will be on show at PlayStation Experience in December. Sony has just released the attendee list, but cunningly fails to mention Vita in any form.

Sure, these games might be showing on PS4 hardware, there might not be a Vita logo anywhere in sight, and Sony security will probably confiscate any portables, but the games are still coming.

First up, as just announced, there's Russian Subway Dogs from Spooky Squid.

Games we already know a lot about are Konjak's Iconoclasts, Hopoo's Deadbolt and YIIK: A Postmodern RPG, while a version of EarthNight is still on the cards (Cleaversoft say it is still in their plans).

Update: Luc Bernard and Arcade Distillery will be there too, I guess this is where they will reveal their new game!

Then there's the impressive looking Children of Morta, which is still confirmed for a Vita release.




Last month, Sekai confirmed that Fault Milestone One is still coming to the Vita, likely along with World End Economica and probably a few more titles (Root Double?), but with this company throwing releases around it can be hard to tell.



Games I'm still checking on include A Duel Hand Disaster: Trackher while browsing the show list for any new titles that may have sneaked in. Let me know if I've missed anything.

I guess the scary thing here is that a lot of these games started showing up in 2015, which demonstrates how long the process is for smaller developers. The scarier thing is Sony can't just admit that it has a little handheld that lots of people love, and dedicate a small corner to it and the many games still to come!

Russian Subway Dogs bark at the Vita

Okay, I guess if your development studio is called Spooky Squid, you aren't going to release an ordinary game. So, let's meet Russian Subway Dogs from a Canadian team. In this pixel arcade fest, your post-soviet pooch must steal food, avoid the people and wildlife to survive and wrack up points.

We've all seen enough viral videos of animals on subways, so it is only fair that the dogs of the Moscow Metro get their own game, and fun it looks. Due out in 2018, it mixes fun and insanity with a particular charm set against the ornate underground. Can't wait to give it a go!


As if often the indie way, along with the dogs and other animals, there are a host of guest appearances by characters from other games to watch out for! More info on the official site.

Ratalaika publishing retro-platformer "0000" on Vita

Is this the most retro game to hit the Vita yet? The first of Ratalaikia's publishing projects for 2018, "0000" from Alvarop is an almost ZX-81-style "hard as nails" platformer. Featuring one-bit mode visuals, you play a cowboy sent to beat 100 levels of tricky jumps and traps, packed with spikes, lasers, spiders, the usual!

Fail and you are randomly dumped on another level, until you have beaten them all and then get to replay it all again in hardcore mode (without dying for the trophy!!!!). With a level editor and multiplayer race mode, it might not look much, but everything is in the gameplay.

The game is also getting a PS4 release, official site here.  Ratalaika also has three more games on the way, check the release list for the vaguest of hints!

Wednesday, November 15, 2017

12 minutes of Xenon Valkyrie+ gameplay on Vita

Demetrios developer Cowcat is bringing Diabolical Mind's Xenon Valkyrie+ to the Vita soon, a game that's packing spritely rogue and RPG elements. If you like the idea of permadeath, randomised levels and multiple routes, endings and many secrets, this could be heaven. Or hell, as you battle into a moon of fire and ice to defeat a wicked witch and her massive boss minions.


This is a game of a diminutive hero in epic landscapes, with epic battles to fight. Originally a PC release, the Vita version has plenty of refinements to it. Check out some 12 minutes of early gameplay from the Vita version, there are more pics and art at last month's announce news.


Occultic;Nine takes 15th in Japan as Vita sales reach a new low

The Vita sold 3,210 in Japan last week, a new low for the handheld ahead of the arrival next week of the new not-at-all-value packs. That might give sales a tiny boost, if there's anyone left who wants one.


New entry Occultic;Nine and its massively-chested cover art managed 15th place for the Vita at 4,600 units some way behind the PS4 version at No. 11 with 5,850, a bit strange for a visual novel, but showing the tilting balance in Japan. On the plus side it sold a lot more than the Xbox One X managed!


Va-11 Hall-A is out this week with a physical release. Given the amount of interest for the game, hopefully, it will spring a sales surprise. Beyond that we have a host of visual novels or oddities including Butterfly Case, Secret Night Club and Amenity's Life Then things quieten down over December before picking up in 2018, for the Vita's last hurrah! See you on the other side.

Tuesday, November 14, 2017

Ratalaika announce MetaGal for the Vita

Continuing to support the Vita very well, Ratalaika is bringing Steam title MetaGal to the Vita and PS4. Released last year by RetroRevolution, it is popular among the speed running fraternity, with plenty of videos online showing off blistering runs and top technique.


You will take on the role of "Meta" part-cyborg all-girl, in her quest to rescue her Creator Doctor Ray from the clutches of General Creeper and his rogue army.

Metagal's sisters, were also kidnapped by Creeper and transformed into battle cyborgs. Meta must face her sisters, free them, and copy their abilities with eight stages of intense action before a final showdown.


New Iconoclasts gameplay video

Konjak's Iconoclasts continues to look like a class piece of gaming, and is rapidly nearing launch. Looking like the finest of Metroidvania platformers, there's lots of adventuring and exploring, with a range of skills to learn to tackle the monsters and boss beasts. With seven years of love going into this game expect something very special.

Tokyo Tattoo Girls and Demon Gaze II launch trailers

NIS America is a busy bunny this week with a double launch of Tokyo Tattoo Girls and Demon Gaze II to celebrate. If you played the first Demon Gaze, you'll know the drill with a very slick JRPG sequel with a few new tricks, but nothing much that gets in the way of the gameplay. Review coming soon.

Tokyo Tattoo Girls is a very different beast, with strategy and ink high on the agenda, lots of different takes on this game, can't wait to try it myself. Both titles are out this week. now in America, Friday in Europe.



Va-11 Hall-A live on US PSN, game of the year?

Polite Plea: Since I don't do Patreon, lacking the time to create a suitable level of content, please consider clicking an ad on this blog to help reach my new Vita fund! Once reached, will remove all adverts, leaving the final years of Vita life an ad-free oasis!

I know the Vita bubble is a crazy place some time, but with the fervor around Sukeban's Va-11 Hall-A you'd think this was a major label release. There are herds of Japanese and US comments about the game and a fair amount of fan art being shared. People are worshipping the soundtrack and there's a general buzz that's pretty rare for a game about beer.

Certainly, more hype than we'd usually see for a big-name release, and plenty of EU types wondering when we get it (guess PEGI or translations are holding that up).

If you're waiting to jump in or are achingly European you can see the trophies here. And here's the trailer to remind us what we're missing. The game is $14.99 which is a lot for an indie, but Vita could still be the perfect home for this title and should be snapped up to remind the world we're still kicking.

Would you vote for Va-11 Hall-A as the best game of the year? Guess I'll have to run a poll pretty soon.

Steins Gate Elite clips

5pb is ready to dive back into the classy world of Steins Gate with the new Elite, all-animated, look. Check out this super-brief snippet from a couple of clips and hope PQube is on the ball with a translation. The Japanese version lands mid-March next year.


Monday, November 13, 2017

Eight minutes of Gintama Rumble action

Largely five minutes of people shouting and hitting those cookie cutter hordes, musou style. If this type of game still excites you after years of whacking clones in many other series (like Musou Stars), then welcome to Gintama Rumble.

The rest of the time is spent showing off some special features of Bandai's limited editions, including a stone joystick penis, soundtrack and DLC! Anyone care to clarify?

Danganronpa V3 continues to dominate UK retail Vita chart

We must be getting close to Christmas as the number of LEGO games in the top 10 rises. Yomawari and Chaos;Child shuffle around with the old stagers, but there's nothing to stop Danganronpa V3 continuing its domination of the chart, even if it is probably only selling tens of copies a week!

1 Danganronpa V3: Killing Harmony (NIS America)
2 Call Of Duty: Black Ops Declassified (Activision)
Minecraft: PlayStation Edition (Mojang)
4 Assassin's Creed Chronicles (Ubisoft)
5 Chaos;Child (PQube)
6 Lego Batman 3: Beyond Gotham(Warner)
7 Yomawari: Midnight Shadows (NIS America)
8 Lego Ninjago: Shadow Of Ronin (Warner)
9 Lego Marvel Avengers (Warner)
10 Sword Art Online: Hollow Realization (Bandai)


Sunday, November 12, 2017

Deadbolt may lock in on the Vita

Hopoo did a brilliant job bringing the slick and gorgeously-soundtracked Risk of Rain to the Vita last year, and it looks like the company's next title Deadbolt is on the way, via a PEGI rating. A stealth action hybrid, you play a very grim reaper trying to hold back a tide of the undead.

No official word yet, but will check in. The team's latest work is all in 3D, so unlikely that future titles will head to the Vita.

Saturday, November 11, 2017

Mercenary Kings finally prepares to take the throne

Tribute's Mercenary Kings was announced for the Vita back in 2014, when the PS4 launched. But it has been one of those games that has taken a few twists and turns along the way. However, the wait is almost over with a Reloaded version still coming to Sony's handheld with lots more content than the original, check out the new trailer and prepare to rule!

Friday, November 10, 2017

Four Knight Princess Training trailer

So, there are four knight princesses, and they need training - does what it says on the tin really. NIS's next Vita release is out in Japan in January, and while it looks fun with a different story for each one, it will be down to how good the battle and training systems are - hard to tell from this first gameplay trailer.

As is traditional the girls sound all simpering and keen, which is very likely to put some off if the game does somehow head our way. Where's a good bad-ass princess when you need one.

Thursday, November 9, 2017

Demon Gaze II gets a maintenance mode and DLC

While my review is still in progress, NIS America is churning out the news ahead of next week's release. First up is the game's maintenance mode, where you get to prod the scantily clad demons to find their hot spot. Its nothing like the soft-focus filth of the Criminal Girls games, and their "motivational" effort, which seems rather a shame as Demon Gaze's version feels like a poorly tacked-on, watered-down, extra.

You can also go on dates with the girls, although these are about as racy as a Sunday School outing, but there are rewards to be had. Read more about them on the NISA blog.



There is also a range of DLC that will be available for free or for purchase in North America on November 21 and in Europe/Oceania regions on November 24. Gems do seem to be in shorter supply in the sequel, so these may help speed up your progress. Check the details below:

Surprise! Three Noisy Cape Set!
Includes Monster Cape, Adult Cape, Chirp-Chirp Cape, $0.99/€0.99

Revolutionist Support Set A
Includes Undies Gem (x3), Furniture Gem (x3), Bronze Gem (x2), Gold Bar (x1), Free

Revolutionist Support Set B
Includes Strengthen Gem (x1), Furniture Gem (x3), Accessory Gem (x3), Gold Bar (x1) Free,

Dungeon Support Set A
Includes Katana Gem (x3), Sword Gem (x3), Shield Gem (x3), Fairy Balm (x1), Cure-All (x1), Star Tree Seed (x1), Free for first two weeks. $0.99/€0.99 after two weeks.,

Dungeon Support Set B
Includes Katana Gem (x3), Sword Gem (x3), Shield Gem (x3), Meat (x3), Wine (x1)
Free for first two weeks. $0.99/€0.99 after two weeks.,

Dungeon Support Set C
Includes Katana Gem (x3), Sword Gem (x3), Shield Gem (x3), Gunpowder (x5), Super Gunpowder (x3), Free for first two weeks. $0.99/€0.99 after two weeks.

Dungeon Support Set D
Includes Katana Gem (x3), Sword Gem (x3), Shield Gem (x3), Luxury Horn (x1), God Gold Coin (x1), Silver Bar (x1), Free for first two weeks. $0.99/€0.99 after two weeks.

Thursday Japanese trailer fest presents Ephemeral: Fantasy on Dark and the Utawarerumono remake

A couple of snippets out of Japan this week with a first peek at the Utawarerumono remake from Aquaplus the highlight. There's all-3D action and battling going on



Dramatic Create has a new VN offering to show from HuneX with Ephemeral: Fantasy on Dark, with a bunch of posh schoolboy types licking the blood of their lady class mates, the usual stuff then!


Over in the land of Our World is Ended from Red Entertainment, if you can stand the cookie-cutter excitement are some more character trailers of the Judgement Seven crew

Wednesday, November 8, 2017

Vita sells 3,500 in Japan as buyers look elsewhere

The cold winter chill blows across the chart for the Vita with not a single title in the Media Create top 20 where Call of Duty WWII fights off all comers on the beaches. The handheld sold another 3,500 which seems to be the new baseline. With the new Value Packs hitting on the 22nd that might be people waiting, but with no obvious "value" in those packs, there is little reason for anyone to wait.

On the plus side, lots of games have been dated for Spring in Japan, so there will be plenty of games on the way for the brave buyers to enjoy. 


Last week's figures

Monday, November 6, 2017

Review Cursed Castilla

There are some games I love to have on any console I own; OutRun, R-Type, Ghosts and Goblins, and Raiden. In this respect, the Vita has been rather dismal. While G&G is a part of the PSP Capcom Arcade, it is surrounded by crud games and a dumb collection interface. The fine PSP game OutRun Coast to Coast never made it to the digital store, and PS One versions of the shooters aren't on EU PSN.

Coming to the rescue comes Cursed Castilla, aka Maldita Castilla EX, a gorgeous homage to Ghosts and Goblins that takes the original and runs off on its own little jumping-and-shooting adventure.

Available in physical form with a cool LE thanks to Eastasiasoft and Abylight Studios, the coding from Locomalito, Gryzor87 is one of those labours of love that keep the indie scene vibrant. There's various screen display modes, even a few pages of digital manual for the simplest of controls. 

Superstar demons, here we go

With a gateway to hell opened by a demon, Don Ramiro is one of a band of heroic knights sent by King Alphonse VI to crush the evil creatures appearing across the land of Tolomera and vanquish the demon.

With a Spanish flavour, there's the usual running, jumping and shooting lances fun, spread across forests, plains, villages and castles, all with simple but flavourful visuals and tight-as-a-nut gameplay. In true 8-bit style, there's plenty of opportunities to kill yourself, and the treasures chests might offer up a weapon you hate more than anything useful.

The castle itself has several paths through it with a few extra goodies to find and reveal. Boss battles puncture the free-flowing exploits and you'll need to figure out a winning pattern, and then cope with any last-second curveballs the game throws at you to advance.

Die (and you will, often) and you can choose to continue at the cost of pain to your soul. Sure, there's enough bonus hearts and shields to extend your life, but not for long. But, the game is still a little more friendly on the pain than Capcom's originals. All of this is driven by an excellent old-school soundtrack by Gryzor87!

With a set of hidden tear crystals to find, bonus stages, a high score chart and speedrun mode to provide a little extra incentive, this is gaming as it should be, fun, pure and throw-that-Vita annoying.
when you screw up. Everything fun gaming should be!  

Score: 8/10
More reviews
Price: £9.49 (PSN, LE available)
Size: 120MB
Giant: Locomalito, Gryzor87
Progress: Key to the castle

Storm the gates of Va-11 Hall-A this month on Vita

We've all known that Va-11 Hall-A was coming pretty soon, but we finally have it confirmed with a launch video for the Japanese and US release, a little over a year after the PC version. Hopefully, EU will be around the same time with Wolfgame and Sukeban on the case. The cyperpunk bartending game has got a lot of love behind it with a cracking soundtrack, loads of fan art being shared online and lots of indie joy around it.

Friday, November 3, 2017

Cursed Castilla video modes

Just got my review code for Abylight's Cursed Castilla and one of the first neat touches about the game is the video options.

There are four view modes allowing you to play in the super-sharp original aspect with some neat art on the border or zoom in for a larger or stretched fullscreen view which add a hint of fuzz to the pixels, but makes best use of the Vita's screen space.


Check out the options and get ready to choose your favourite scanline look for this classic homage to the timeless Ghosts and Goblins. Now, on with the review.





Thursday, November 2, 2017

Japanese video Friday, novels and music

Starting off today with a new Our World is Ended character trailer. There's a bunch of these now on the Red YouTube channel and they either look so boring or repulsive that I'm pretty glad their world is ending! The visual novel is out next week in Japan.



Idolish7's new Vita project is Twelve Fantasia, published by Bandai and looking very perky in a battle of the boy-bands style. The game is out next February, and while the interactive sections look like a bunch of mini-games, it could still be fun.



As a footnote, quite a few western fans on Twitter lining up to buy a Vita just for this game.

Finally, for now, a new Broccoli VN, Killer and Strawberry, gets its intro video airing... all breathy singing but against a dark almost cyberpunk city background and an armed spy/assassin - interesting and with a July 2018 release date!

Wednesday, November 1, 2017

Vita sales up a fraction in Japan

Vita sales were up a whopping 170 on last week, up to 3,705 as Itadaki Street: Dragon Quest and Final Fantasy 30th Anniversary barely sticks around in the Media Create chart, selling another 4,300 copies to move to 23K physical copies.

Lurking around the foot of the chart and probably selling just a few hundred each were 40 Steam Prison Nanatsu no Bitoku and at 41 Amaekata wa Kanojo Nari.

Still, with a revamped (barely) Value Pack hitting Japan in a couple of weeks,  I'm sure things will soon be peachy! On the software front, Va-11 Hall-A from Sukeban seems to be generating a lot of interest out east, which could make it a surprise hit.

Naturally Switch is way out in front as Super Mario arrives selling 460K units.


Last week's figures

Last orders at the bar, new "Value" Pack hitting Japan

A few more ad clicks folks (polite hint) and I will be getting me one of these as my backup Vita, the blue one for sure! At just under 20,000 yen, in black or aqua blue, they come with only a 16GB memory card and no game.

That represents no more "value" than the existing models on Japanese shelves and no price cut, which might tempt a few more buyers. That's weird as you would think Sony's mature console would be cheap as chips to build now.

However, getting component partners to produce such old processors and low-res screens probably costs Sony a premium - if only that mid-life upgrade had ever appeared, ironically it could be a lot cheaper! Also keeping a low-yield factory to make around 16,000 Vita units a month is inefficient, compared to Nintendo's Switch factory churning out boxes at warp speed.
Will Japan flock to buy these? With photos of Tokyo store shelves flooded with second-hand models, I can't see much of a sales bump as there's no new colour model. Sony has also stopped making new LE models, unless I've missed something. Which all makes this pretty much a low-rent, last-ditch effort to flog some more units before that production line goes dark forever!

The new models go on sale on the 22nd November, apparently as limited quantities, which means Sony is either rebadging unsold stock or is running low on components. They're pretty much identical to Spring 2017's Starter Kits, showing how out of ideas Sony is.

Sony's press release plaintively states that "SIEJA will continue to develop appealing products and strongly promote further dissemination and expansion of the PS Vita platform for more users." which is crap!

The other question is how long Sony will keep its game card production lines running? The likes of Limited Run and others depend on these for products, presumably as a less complex operation, these can run for a few years, as long as there is enough demand.

Tuesday, October 31, 2017

Defender's Quest DX rated for the Vita

Last seen as nearing completion in August, the five-year-old PC game, Defender's Quest from Level Up Labs is now rated 12 by PEGI, as it heads to console. A story-driven Tower-Defense/RPG mix, the DX Valley of the Forgotten version has improved visuals over the original plus improved items and missions.

In the game, unique, persistent, party members take on the role of the towers. It focuses on three things: tactical depth, customization, and story. Certainly, the trailer has a wicked sense of humour.

Secret of Mana HD western trailer

Yes, it's only getting a digital Vita release, but Secret of Mana HD will be a joy to own in any form. Here's a new westernised version of the opening movie from Square bringing back the memories of the SNES classic, if you're old enough to remember it.

The gameplay has been upgraded to modern standards too, and February isn't that far away now, if this is the last Square title for the Vita, looks like it will bow out in style.

Thursday, October 26, 2017

Vita games crack the Japanese top 10

Vita sales are back on the downward slope this week, selling 3,535 according to Media Create chart data. That's even though a couple of new Vita entries break into the Japanese top 10, the first time in a while that's happened. Regardless, the Vita is long past the time of system-selling games, what it does need is a regular flow of titles, and Japanese publishers still seem to be popping them out.

I figured Itadaki Street wouldn't be up to much, and it was outsold by the latest Broccoli visual novel, Amazing Aria.  Even so, it is good to see some games near the top of the chart and doing more than the usual 4/5K sales.

05 Uta no Prince-sama: Amazing Aria & Sweet Serenade Love 19,904
06 Itadaki Street: Dragon Quest and Final Fantasy 30th Anniversary 18,784

Out this week are visual novel Sengo Muramasa DX and Shin Gundam Musou on budget release.


Radio Hammer Station to pump up some Vita jams

FK Digital and Arc System Works have a new Vita and PS4 title to show us with one of the brightest websites since Persona 4 DAN. Check out Radio Hammer Station, a rhythm action game with plenty of attitude.

Given the Chinese/Hong Kong site has an English page, I'm guessing a western release is on the way. Featuring 88 songs and a wide cast of characters, it looks like lots of fun with a story mode, track mode, random play and jukebox mode for your favourite songs. The only thing I can't see is a release date.

Tactical fantasy wargame Pox Nora arrives next week

Another from out of nowhere release lands next week with Pox Nora from Desert Owl Games. The game has been vaguely on the release list for ages, but is finally ready for release. For those already poxing and Nora-beating on other PS4 or PC, there's some good news.

All progress, runes and gold earned, and Owl Credits purchased will be shared between PS4 and Vita. While existing Pox Nora players who do not have a PS4 will be able to copy their PC or Mac accounts’ inventory over to their PlayStation Network account via the PS Vita. The account cloning will only remain available for a limited time.

Based on the developer's comments in the forums, some concessions have been made for the Vita version (note that's a desktop screenshot - chasing for Vita pics):
A word of caution to those of you thinking of getting a Vita just for Pox. There were many concessions made for that platform for it to be able to play the game. Although Pox is not a very large game and is not demanding for most PCs the extremely low amount of RAM and processor speed on the system versus most current mobile devices does take its toll. Further performance optimization is one of our big focuses moving forward because that will benefit all versions of the game.

Wednesday, October 25, 2017

Cursed Castilla gets a limited Vita physical release

Eastasiasoft continues to deliver the goods with news that it has partnered with Spanish publisher Abylight Studios and developer Locomalito to bring the 2D arcade action platformer Cursed Castilla to PS Vita next month, landing on 9 November.

Cursed Castilla has long been on my bring the Vita list, as a love letter to classic action arcade games from the '80s and '90s, inspired by hard-as-nails platformers such as Ghosts 'n Goblins.

Along with the $11.99 digital comes a neat physical Limited Edition. Sold exclusively at Play-Asia.com for $34.99.


Tuesday, October 24, 2017

Yomawari Midnight Shadows launch screens

After the new trailer in the previous post, check out some screens from the deeper darker game, showing off a few more details of Yomawari Midnight Shadows. The game features:

  • A Complete Town to Explore - Enter abandoned homes, climb through junk yards and up mountains, or venture into dark sewers in your search.
  • Two Views of the Dark - Search the night and explore a town as either of Yomawari: Midnight Shadow’s two characters. What you find with one may serve as a clue, or even save the other.
  • Horrors, Oddities, and Mysteries - When Japanese spirits come to life, you’ll encounter horrors birthed in nightmares, oddities that will make you question what is real, and mysteries that may just keep you up at night.
  • Gorgeous Style - Enter the dark with haunting art to view the city and from above, and get close to the heart-pounding moments in beautifully imagined side-scrolling set pieces.









Yomawari Midnight Shadows out this week, launch trailer

Out now in the US and on Friday in the UK, the follow-up to 2016’s cult horror hit Yomawari: Night Alone is here. Yomawari: Midnight Shadows introduces two girls, Yui and Haru, to the perils of a typical Japanese night out, and the spirits that haunt their world.

Separated by a mysterious attacker, each girl will explore haunting and bizarre locations, face the terrors of the night, and test their courage and wits to survive and reconnect with one another.

Reverie gets an announcement trailer and limited edition

If you follow mine or Rainbite's Twitter, then you've seen almost daily updates as this most-engaging of developer created their New Zealand-themed RPG. But lots of people aren't on Twitter, so for them here's a trailer and a PSN blog post to tell all - but really you've been missing out! As well as a new PS4 version of Reverie (digital and limited retail with a manual, map, physical soundtrack CD and the game) features include:
  • Six dungeons to fight and puzzle through.
  • Many weapons and items to cater to different gameplay styles or be used in unique situations.
  • Story inspired by a Maori legend.
  • Explore a fictional island off the coast of New Zealand.
  • A wide variety of distinct environments to explore in the overworld.
  • Collect hidden feathers from New Zealand’s many beautiful native birds.

New Digimon Story: Cyber Sleuth Hacker’s Memory screens

The earlier news of a western release date came with some new imagery for Digimon Story: Cyber Sleuth Hacker’s Memory. Yes, they're from the PS4 version, but heaven forbid anyone see a few slightly less shiny Vita images! Picked these at random from 65 that Bandai sent over, hope you like them!







Arc System teaser is for World End Syndrome

Is that some thigh? Whatever is hiding behind the soon-to-be-revealed door of Arc's teaser site now has a name with details emerging through Dengeki. Developed by Toybox, the team behind Tokyo Twilight Ghosthunters, there's less than two days to go until the full reveal.


Its set in a school, but what Japanese game isn't these days? And the new info suggests its a love adventure, which if set against the end of the world, would add some urgency to the affair. That usually instantly sends most western gamers scurrying away, but who knows. Release in 2018, highly unlikely it would get a western release, but you never know!

Updated with first teaser trailer...

New trailer for Digimon Story: Cyber Sleuth Hacker’s Memory

Hitting Japan in December, Bandai's likely swansong major title (aside from Gintama Rumble) for the Vita is looking good. There's lots of English text, new characters and monsters as we in the west await the early 2018 release. Check it out for some more hints at the story, vaguely surprised there isn't a Switch version added to the PS4 and Vita editions, but wouldn't be surprised if there was a "total" edition later next year.

UPDATE: Replaced the Japanese trailer with an EU one. Also. Bandai has confirmed a western release date of 19 January (EU) and fleshed out the story with the following info...

Confusion reigns since the collapse of the wall between the real and the digital dimensions. Digimon are now in the real world and the Hudie hacking group seems to have been informed about this chaos. How did they know? Are they involved?
 Yuuko Kamishiro, the daughter of Satoru Kamishiro, the former president of Kamishiro Enterprise of EDEN who apparently killed himself. She has some doubts about her guardian Rie Kishibe as she suspects him to have some links with her father’s death and the strange events happening in the world. She decided to join the Hudie group to investigate the runaway hackers. Kyoko Kuremi , another mysterious character, is a private detective specialised in cyber-related cases, she often arrives on site before the heroes when she investigates. That’s surprising…
To help find the truth about these odd events, “Hacker’s Memory” can be collected in the main scenario and sub-quests. These “Hacker’s Memory” are full of information and data. They will be extremely useful in figuring the real agendas of different characters whilst collecting rewards!

Bandai still has a Gundam title and likely a few more "updates" for 2018, but after that it looks like rather an empty slate.

Kadokawa in charge of Metal Max Xeno

The teaser for True End of the Century that rolled out last week turns out to be Metal Max Xeno according to the latest issue of Dengeki. Expect images or scans to appear later today. The original was an early nineties SNES tactical combat game, with different characters in a range of vehicles affecting the outcome of a battle.

UPDATE: Here's the mini mag scan


This still looks like Freedom Wars tacked on to Bullet Girls, but we'll see. With this and Pixel Panzers paying a sort of homage to the original - a good weekend for those into their tracked killing machines.

Monday, October 23, 2017

Pixel Panzers could storm the Vita

Among my new followers on Twitter is Canadian/Ukranian team Pixel Panzer's who self-titled MOBA is aiming to hit the Vita, guessing sometime next year. Early posts had it a possible for Vita, now they say PC, Switch and Vita, which I guess is more positive! I'm checking in with the developers to see what the latest news is.

UPDATE: news from the devs, Vita and Switch releases coming after the PC release! It will focus on PvP combat vs tanks with control points. But with tanks you can build during the battle and commanders will have abilities that level up.

A horizontal lane based WWII tank strategy game, Pixel Panzers certainly looks a little different, can't wait to hear more about it. A few weird MOBA-like titles came to the Vita including Invokers and some weird god game whose name escapes me, but this like a more practical proposition.


Their Twitter feed has loads of close-ups of armour, trains, landscape features and other elements of the sweet-looking pixelly game. They also have regular dev streams on Twitch, so take a peek.

Friday, October 20, 2017

Japan video Friday

Starting off with a PlayStation Japan teaser for an all-new PS4/Vita RPG called The True End of Century. It looks like someone slammed the cel-shaded tanks from Panzer Girls into the world of Freedom Wars, so yes - sign us up! There's no developer logo in the game, but it has to be third-party since Sony doesn't do Vita games anymore.



Even though we won't get them in the west, here's a gameplay look at Atelier Lydie and Suelle from Tecmo...



Idea Factory has a couple of 10 minute videos up for its latest visual novel Butterfly Incident, how can so little happen in such a length of time?


Finally, missed this earlier in the week, a first look at el Dia's remake/remaster of Doukoku Soshite, coming next April to Japan.

Thursday, October 19, 2017

Demon Gaze II trailer unearths Asteria

The demons are the real stars of Demon Gaze II with epic skills that can turn the tide of a battle. Check out the batch for the NIS sequel. I hope the game proves as popular as the first outing, which was a decent global hit, with plenty of hits for the map pages.

The game is out mid-November with a boxed release for physical fans. PS4 sales might dent the Vita version a bit, but portable is the true home of these great DRPG adventures.


Wednesday, October 18, 2017

Hakuoki: Edo Blossoms blooms west next spring

Guess those niche visual novels are selling pretty well over here, as Idea Factory plans to bring another dose of romantic charm in Hakuoki: Edo Blossoms our way. One of the earlier stories, Kyoto Winds came our way a few years back, but the rise of visual novel localisations seems unstoppable.

For reference, a fighting game based on the series from Aksys, Hakuoki: Warriors of the Shinsengumi, hit the PSP way back.

From the press release: This remastered telling of the beloved visual novel Hakuoki series is a continuation of the Hakuoki: Kyoto Winds and focuses on the story set in Edo, the second part in this two-part series. The young Chizuru, determined to find her father, will romance the famous warriors of Shinsengumi through a series of engaging stories and dramatic events. Now, experience new characters, love interests, and episodes in the world of Hakuoki: Edo Blossoms!


Key Features include:
  • 12 Charming Bachelors - Start by choosing from one of 12 handsome bachelors and fall in love with Japanese history’s most famous warriors. 
  • Multiple Endings, One True Love – Explore the gorgeous world of Hakuoki through narrative choices that unlock branching storylines and up to 30 different endings. 
  • Beautiful History Comes Alive - The dramatic romance, friendship, and betrayal unfolds on your screen through fluid animation, vibrant art, and detailed CGs.

Tokyo Tattoo Girls companion trailer

NIS America trying to generate some interest in Tokyo Tattoo Girls today with a companion trailer - if anyone spots any gameplay in this product, call your mental health practitioner now! I think the idea is a card battle game done with tattoos, as the girls try to escape a walled-in Tokyo by dominating the 23 districts using the powers of your companion tattoos. Even the game's website doesn't make it that clear.

The Stig joins the Vita chart of doom

Some say this Vita sales chart mimics Donald Trump's ratings and when goes below 2,000, he will be removed from office.

Some say the chart represents an evil sigil that, when complete, will end the universe.

All we know is, its called the Stig's-only-source-of-data-for-Vita-sales-in-the-world's-cousin. And I'm damn well going to use it.

That jolly intro was because some people think all the chart-based-doom-mongering is serious! When obviously, its just a bit of a laugh to get us through the depressing sales decline and inevitable end of production announcement! Happy now?

In the week that Sony starts publishing games for the Switch, naturally, the sales news is fantastic with Vita sales up 400. That's despite only a lowly Prototype period Visual Novel landing at No. 20 in the Media Create chart, selling 3,400 units. Yoshiwara Higanbana is a port of a romance PC VN for what its worth.
The Stig (C)BBC  
In very short order the Japanese chart has become a Switch/PS4 love in. As the Vita retreats rapidly into its niche, it seems the focus is more on ports of old curios, so it'll be fun to see what publishers can drag up (like Saturn game Doukoku Soshite).

Tuesday, October 17, 2017

As predicted, Sony starts to publish for the Switch

We all know Sony Interactive has given up on the Vita, but still has a good roster of games that it could use for other portables. Enter the Switch, and cue Sony wondering how it could switch, without looking like a total turncoat.

I figured this would happen not long ago - and Sony has now shown its hand by letting another part of the company, Sony Music handle publishing duties. For now, it is using the new Unties label (ho ho) to publish third-party content in Japan like Tiny Metal from Area 34 on Switch, PC and other formats.

But if the "experiment" proves a success, expect a roster of Sony titles like Locoroco, Patapon and so on to get a "third party" port. Guessing it won't be far into 2018 after Sony ceases production of the Vita that we see the first PlayStation game to make its way over.


Other titles on the way from Unties include Last Standard and Merkava Avalanche and DEEMO Reborn.  Japanese details of the news here.

Obviously, there's no shame in making money off a rival console, what is a shame Sony hadn't realised that portable/hybrid gaming could work, if it had shown some faith. For example, a simple mid-life HD and WiFi upgrade would have made a Vita2(ish) a more desirable remote player.

The wider Sony company hemorrhaging money during the Vita years didn't help, but this will be something of a gut punch for die-hard fans.

Monday, October 16, 2017

New Gintama Rumble trailer wades into battle

Set for an early 2018 release across Asia, Gintama Rumble will only be available on the Vita in Japan, here's the latest trailer showing off the One Piece alike in action, The Asian English language version is PS4 only and it seems very likely that Bandai US/EU will pass on a Vita western version. Still, if you like these Musou-style games, then you might want to give it an import and enjoy the whack-a-mole battling.

Sunday, October 15, 2017

Rogue Aces nearly ready for take off

With luck, Infinite States' Rogue Aces is now with Sony for QA checking on the Vita and PS4. Whisper it quietly but a pre-Christmas release could be on the cards for this fun shooter with the huge mustaches.

While folk may politely cough *Lufrausers* in its direction, there's a generation of gamers trained on Harrier Attack and many more. While we wait, check out the latest test video of the game in action, and get ready for lots of boring men talking about boring machinery! Woof!

Friday, October 13, 2017

Chaos Child out now in Europe

I've covered pretty much all there is to know about the world of Chaos Child and its place in the Science Adventure series in previous posts, but now the game is here for £34.99 on the UK PSN or in stores. Check out the launch trailer and hope it sells well enough to see PQube continue to release these fantastic visual novels in the west.



The game about violent murders and alternate realities from 5pb and Mages hits the US in a couple of weeks.

Review Son of Scoregasm

We may have to invent some new swear words for Son of Scoregasm, since you can't really play this in bed next to your significant other or in a room with the family and not get really, really mad at it.

Well, not mad at the game as such, but your poor judgments, control skills or perhaps just luck. This game is as tightly wound as a clock spring, and one mistake sees your quest to finish a tough level explode in pieces.

On the plus side, this game does prove we all have Jedi powers. There's no other way to explain how you can twin-stick and twin-weapon your way through some of the closing loops of enemies with your vision flicking all over the place without some kind of magic - if you ignore dying 50 times first.

Son of a gun

Son of Scoregasm is about trading off your score for survival, you can shoot your enemies down with guns, but don't score points. To get points you need to use your pulse shield to zap those at close range and collect the resulting power-ups to boost your multiplier. That will send your score soaring, the game's simple but brilliant mechanic. The more you shoot, the more powerful your gun gets but the more you use your pulse, its limited power will crap out on you at the worst second.

During this trade off, the nasties will be on your tail at all times, pixel close. One fractionally late button press or wrong choice and you're toast. Or biscuits, which is what the wafer-thin plot is all about, rescuing the King's biscuits. At least each level only lasts 60 seconds-ish, so you can be straight back in the action.

Out-run the enemy

Each level's enemies have different movement patterns, additional hazards like laser grids and crushers or force bombs. But once you learn the right pattern to move in, you can concentrate on building up a massive score to compete on the live leaderboards. There's also an easy or hard exit to the next level giving you some flexibility in how you play.

You can also pick any accessed level to play in score mode, to try and master it and earn a medal if you meet the high score requirement. With small but well-formed polygon graphics and a clever unified map, the game looks gorgeous with lots of little effects, but nothing that distracts from the heat of battle. The electronic soundtrack from John Marwin is suitably pacy and the effects are crisp on headphones.

As an older gamer, who thought nothing of a five-hour single game of Atari ST Tetris, this is intense stuff, I'll never be near the top of the leaderboard due to my now-creaky reactions, but I do love the challenge. Talking of, why are there only 30 people playing this game? Apart from Sony failing to put it on the PSN front page of the Vita app. Buy it now!

Oh, and then there's expert mode, don't even ask! Also, the trophies seem a little glitchy, so except an update soon.

Score: 8/10
More reviews
Price: £5.79 (PSN)
Size: 62MB
Dev: Charlie's Games
Progress: Across the board

Thursday, October 12, 2017

Son of Scoregasm out now on EU PSN

Stay on target, as the Vita gets another great shooter to add to the roster. Son of Scoregasm from Charlie's Games arrived overnight on the EU PSN, for just £5.79. A game of saving biscuits to a trippy electronic soundtrack, it is basically an excuse for vibrant shooty fun across the galaxy in a range of slightly twisted levels with changing rules, threats and lashings of bullet hell.

Wednesday, October 11, 2017

Tokyo Clanpool flops as Vita countdown to extinction continues

DRPG Tokyo Clanpool sold just 5,200 at retail according to Media Create data in Japan, landing at No. 12, meaning that even a decent and well-promoted game sells no better than some generic visual novel titles. Digital sales may be helping Compile Heart's game, but from a public perspective, all Vita news is bad. That's reflected in the latest Vita sales that dive again to just over 3,500, down a couple of hundred in just a week.

Other recent flops include Kadokawa's The Lost Child selling 3,658, when even just a year ago all-new titles like Mary Skelter managed 18,358 sales while Furyu's Caligula sold 31,243 sales. Perhaps it is just DRPGs that are out of favour now, but week after week Vita releases are showing up with reduced sales.

Next up is the quirky Itadaki Street on the 19th, will flinging characters from Final Fantasy and Dragon Quest into a board game make more of an impact? Demon Gaze II will further test the waters for DRPGs with the Global Edition release in mid-November.


With Sony having missed all the seasonal opportunities to do anything to promote the Vita, the tick-tick-tick down to zero continues. Developers continue to flock to Switch and fans are left wondering what could have been if Sony had bothered with a HD, CPU/GPU upgrade a year or two ago.

Grab any Vita consoles you can because when production ends, prices are likely to shoot up, even though we still have a good year or two of games on the way.

Previous chapters in this sorry saga!

Tuesday, October 10, 2017

Text patch on the way for Ys VIII

I've noticed a couple of typos or quirky uses of phrases (like the below pic) in the latest Ys, but apparently, there are quite a few, which has put out some bad vibes around what is an awesome game. To that end, Takuro Yamashita, President and CEO of NIS America, has released an official statement regarding the localization of Ys VIII: Lacrimosa of DANA.



To All Customers of Ys VIII,

Thank you for all the feedback and support we have received since the launch of Ys VIII. It has
come to my attention that the quality of the Ys VIII localization has not reached an acceptable
level by our own standards, but most importantly by yours. As president of NIS America, Inc. I
want to apologize to you personally for this grave error. This situation should not have happened
– especially to a game as wonderful as Ys VIII and by a company that strives to deliver the very
best customer experience in each title. We have begun internally to investigate the causes of this
situation as well as to implement steps to ensure that a similar situation does not occur again.
As for Ys VIII itself, we will have a new translator and editor go over the entire localization to fix
grammatical errors, typos, inconsistencies, and also to take a fresh look at the dialog and
characterizations. For the script, where necessary, we will re-translate and re-edit the game
including updating voicework to reflect these changes. We plan to have this work done by the
end of November and will offer the updated localization free of charge for both the PlayStation
4 and PlayStation Vita versions of the game via patch. The Steam version of the game will
include this localization in its initial release.

Review Touhou Kobuto V: Burst Battle

From the brief stories about the Japanese version, this has always looked like a pretty basic title, relying on the characters and their skills to give it some depth. Unfortunately, Touhou Kobuto V: Burst Battle doesn't seem to be deep in any capacity, apart from making me hate it lots.

Breaking away from the RPG titles like Genso Wanderer, it lets the girls of Touhou engage in some one-on-one battling. Led by shield maiden Reinu, you go from stage to boring stage engaging in some of the worst fighting action since the Atari Jaguar tried to do Virtua Fighter.

Bland worlds, poor level construction, boring characters, boring "plot", crap effects, piss-poor special moves are just some of the problems that put this in line to be the worst Vita game ever. While the girls all have a range of magical powers, they are pretty much just variations on the same feeble ball lighting effects, and see you bounce around the level trying to avoid them with no tactical skill involved at all.

Yes, you can put in blocks to stop the "bullet hell" attacks, and special cards come into play from time to time, but the developers have clearly, never, ever played a fighting, battling or wizardly game. All we get is a sack of crap. as Meiling and others spout inane drivel at each other.

With only nine characters there isn't even much variety and given the super-niche nature of the game, good luck with finding someone to play in the game's online mode. Each girl has a story to follow, but they are so shallow and banal, few will even bother to wade through them all.

Ironically, the game does have a neat digital manual that shows all the commands and concepts off, but in action, Burst Battle quickly descends into a farce. To think, some people might get this for the PS4 or Switch, imagine how depressed they will be.

Some skills are overpowered, others are too annoying to even want to use, but whatever you try to do, you'll only come away from this game feeling either very disappointed or ripped off. Note that new updates add more stages and characters, but they really fail to make any difference to how poor Touhou Kobuto actually is.

Score: 2/10
More reviews
Price: £24.99 (PSN, DLC available)
Size: 670MB
Dev: NIS America/CubeType/Play.Doujin
Progress: Hating it with a passion