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After the spectacular original, Vita owners would be hoping for something at least a little stylish and polished. Instead we get an 8-bit level design, a 16-bit RPG battle interface and some out-of-all-proportion-to-that-minimal-effort rendering.
Sure, the game's coming out on iOS too, but you know that has a GPU too; Capcom could have made some effort to spruce up the visuals. At least we won't have to pay to try it out, but you get the feeling anyone investing some time in DDQ will also end up spending a lot of cash.
Sure, the game's coming out on iOS too, but you know that has a GPU too; Capcom could have made some effort to spruce up the visuals. At least we won't have to pay to try it out, but you get the feeling anyone investing some time in DDQ will also end up spending a lot of cash.
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