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Atelier Rorona screens show off the quality of Gust's update

The first news out about Gust's Atelier Rorona for the Vita suggested that another quick port was coming, considering it was an original PS3 title only released in 2010. But it looks like the effort into this revisualization is a lot deeper than first thought. These (not very hi-res) screens from a feature in the new Dengeki show off the hand-drawn detail and a decent array of effects and improvements.



Go and compare them with the heavily cel-shaded visuals and primitive interface on the original game's site (one below). More, including the mag cover, on the Dengeki site.


Currently playing on my Vita/PS4/PS5